Destiny 2: Destiny Unfulfilled

This week we take a look at the popular first person shooter Destiny 2. While the game sold millions of copies on both PS4/Xbox One, it buckled under its immese expecations as it failed to improve on the gameplay elements from the original game.


Destiny 2 lets us take continue with our characters from the first game as we battle the forces of the Red Legion while trying to re-esablish humanity's place in the galaxy. The problem most of the hardcore community was that the campain was finished far too quickly. Guardians were now leveling their characters far more quickly then the first game with half the effort. That RPG (role playing game) element was one of the biggest draws of Destiny but Destiny 2 made it far more accessible for casual gamers.


One of my gripes of Destiny 2 was the loot systems. What made Destiny 1 great was the fact that you had so many different armor set ups & weapon loadouts. D2 stripped the individuality of D1 by having everyone look nearly the same while shooting the same weapons. You see in D1, every weapon had its own random attribute that can give you the upper hand in a battle especially when it came to multiplayer. In D2, attributes were locked for the same weapon across the board, meaning that if I had weapon A & you had weapon A, they are identical. D1's weapons were completly different from each other as you can one of several attributes on the weapon. Most of the D2 community also feel that D2 was too vanilla when compared to the first game. 


Now one of the bigger complaints of D2 is the PvP (player vs player). The first game had up to 6 guardians battling it out against another team of 6. That led to some impressive open ended tactics when you had many ways to defeat an opponent. D2 killed all of that by shrinking the maps, leading to many skirmishes being held in tight narrow hallways encouraging players to sit back, wait & team shoot their opponents. The decision to do this killed D2's PvP for most of the community. When the game launched, over 8 million people were playing. Today, that number is down to a mere 860,000. Now I know people will say that the game came out in November but when you consider millions were still playing D1 for more than 2 years, D2 fails to live up to the hype.


At this point, I seriously doubt that Bungie can do anything to save D2. They should have not altered the formula from D1. Catering to the casual gamer only alienates the hardcore community. Now there are tons of issues with D2, I only mentioned a few of the bigger ones. Hopefully, Bungie learned a valuable lesson here & will make the necessary changes for Destiny 3.

Comments